Hi, I'm using osga archive to store a lot of small files inside a single big one.
I'm compiling a 32-bit windows executable with MSVC-2008. All librairies (osg 3.3.1 and dependencies) are compiled with the same compiler. Under this configuratin, I have no problem reading/writing files > 2Go (or even 4Go) with GDAL or libTiff libraries, for example. But creating a big osga archive always fails when 2Go limit is execeed (32 bit signed integer max value) I'm currently looking inside osga source code, but I don't find any reason why the current code should not work. Is there any body here who experienced the same problems ? Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59725#59725 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

