robertosfield wrote: > HI Jamie, > > When using shaders it's the shader itself that controls the lighting > so the standard OpenGL lighting modes won't affect it. > > If you want to toggle lighting in shaders you'll need to assign a > different shader or use a uniform that controls whether lighting is > applied or not. > > Robert. > > On 12 June 2014 10:21, Jaime <> wrote: > > > Hi, > > > > I want to disable specific lights with OSG, and it affects models with > > shaders. How can I do it? > > > > What I have now, it is not working. I apply shaders with: > > > > osg::StateSet* stateset = new osg::StateSet; > > [...load shader...] > > stateset->setAttributeAndModes(programObject, osg::StateAttribute::ON | > > osg::StateAttribute::OVERRIDE); > > m_pDrawable->setStateSet(stateset); > > > > In execution, I wanto to disable some lights, and this change has to affect > > shader (in the shader I have two lights). But, when I disable light in OSG, > > it doesn't work. I have tested with and no succes: > > ss->setMode(GL_LIGHTING, osg::StateAttribute::PROTECTED | > > osg::StateAttribute::OFF); > > ss->setMode(GL_LIGHTING, osg::StateAttribute::PROTECTED | > > osg::StateAttribute::OFF); > > model->GetNode()->getOrCreateStateSet()->setMode(GL_LIGHT1, > > osg::StateAttribute::OFF); > > > > If I test with "normal" models (without shaders), it works. But the problem > > is with shaders. Do I have to turn off light in OpenGL? > > > > Thank you! > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=59711#59711 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum
Thank you very much Robert! It worked! :D I am using uniforms. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59753#59753 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

