Hello everyone,

When running my program for vertex shading, I encountered some problems. Hope 
someone could help me out of this.

The list of errors:
Error: glCreateShader not supported by OpenGL driver
Error: glShaderSource not supported by OpenGL driver
Error: glCompileShader not supported by OpenGL driver
Error: glGetShaderiv not supported by OpenGL driver
FRAGMENT glCompileShader "" FAILED
Error: glGetShaderiv not supported by OpenGL driver
Error: glCreateShader not supported by OpenGL driver
Error: glShaderSource not supported by OpenGL driver
Error: glCompileShader not supported by OpenGL driver
Error: glGetShaderiv not supported by OpenGL driver
VERTEX glCompileShader "" FAILED
Error: glGetShaderiv not supported by OpenGL driver
Error: glCreateProgram not supported by OpenGL driver
Error: glAttachShader not supported by OpenGL driver
Error: glAttachShader not supported by OpenGL driver
Error: glLinkProgram not supported by OpenGL driver
Error: glGetProgramiv not supported by OpenGL driver
glLinkProgram "marble" FAILED
Error: glGetProgramiv not supported by OpenGL driver

My graphic card is ati firegl v3400, and I installed the ATI FirePro 8.583 
driver, which could support openGL 3.0. Would someone tell me is it the problem 
of my graphic card or the wrong driver? 

For the source, I use OpenSceneGraph 3.0.1 in my project. When I compiling the 
source code of osg, I only enabled OSG_GL1, OSG_GL2, OSG_GLES1 and OSG_GLES2. 
Should I also enable OSG_GL3 to support these shader functions? Or should I 
include the opengl files in my code (e.g. glut.h)?


Thank you in advance for your help!!

Cheers!
Ying

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http://forum.openscenegraph.org/viewtopic.php?p=59852#59852





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