Hello everyone, When running my program for vertex shading, I encountered some problems. Hope someone could help me out of this.
The list of errors: Error: glCreateShader not supported by OpenGL driver Error: glShaderSource not supported by OpenGL driver Error: glCompileShader not supported by OpenGL driver Error: glGetShaderiv not supported by OpenGL driver FRAGMENT glCompileShader "" FAILED Error: glGetShaderiv not supported by OpenGL driver Error: glCreateShader not supported by OpenGL driver Error: glShaderSource not supported by OpenGL driver Error: glCompileShader not supported by OpenGL driver Error: glGetShaderiv not supported by OpenGL driver VERTEX glCompileShader "" FAILED Error: glGetShaderiv not supported by OpenGL driver Error: glCreateProgram not supported by OpenGL driver Error: glAttachShader not supported by OpenGL driver Error: glAttachShader not supported by OpenGL driver Error: glLinkProgram not supported by OpenGL driver Error: glGetProgramiv not supported by OpenGL driver glLinkProgram "marble" FAILED Error: glGetProgramiv not supported by OpenGL driver My graphic card is ati firegl v3400, and I installed the ATI FirePro 8.583 driver, which could support openGL 3.0. Would someone tell me is it the problem of my graphic card or the wrong driver? For the source, I use OpenSceneGraph 3.0.1 in my project. When I compiling the source code of osg, I only enabled OSG_GL1, OSG_GL2, OSG_GLES1 and OSG_GLES2. Should I also enable OSG_GL3 to support these shader functions? Or should I include the opengl files in my code (e.g. glut.h)? Thank you in advance for your help!! Cheers! Ying ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59852#59852 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

