Hi,

... 
I just want to do the same things as the following code does:
glReadPixels(e->x(),height()-e->y(),1,1, GL_DEPTH_COMPONENT, GL_FLOAT, 
&gloablewinZ);
 So how can do it in osg?
Thank you!

Cheers,
Liu

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59859#59859





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to