Hi, ... I just want to do the same things as the following code does: glReadPixels(e->x(),height()-e->y(),1,1, GL_DEPTH_COMPONENT, GL_FLOAT, &gloablewinZ); So how can do it in osg? Thank you!
Cheers, Liu ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59859#59859 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

