Hi Sebastian, thanks for the quick reply! i`m pasting here below, the part of the code that deals with the camera matrix:
Code: osg::Matrixd cameraMatrix; osg::Matrixd cameraRotation; osg::Matrixd cameraTrans; osg::Matrixd cameraZoom; cameraRotation.makeRotate( roll, vec3(0,1,0), pitch, vec3(1,0,0), heading, vec3(0,0,1) ); osg::Vec3f pos = nodeTrackerManip->getMatrix().getTrans(); cameraTrans.makeTranslate( pos.x(), pos.y(), pos.z() ); cameraMatrix = cameraRotation * cameraTrans; cameraMatrix.invert(cameraMatrix); // from OpenGL (Y up) to OSG (Z up) osg::Matrixd rotationToYUp; rotationToYUp.makeRotate( -osg::PI / 2.0, osg::Vec3(1.0, 0.0, 0.0) ); //=========================================== // ---------> here is the problem. If zoom is > 1 then the clouds won`t be visible anymore... cameraZoom.makeScale( zoom, zoom, 1 ); //=========================================== cameraMatrix = cameraMatrix * rotationToYUp * cameraZoom; Thank you! Cheers, lawrence ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59861#59861 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

