Hi,
I'm trying to disable the reflection computation for some objects inside a
scene. I've used the reflection mask similarly to heightmap (which works fine).
Code:
m_Object->setNodeMask(m_Object->getNodeMask() &
~m_OceanScene->getReflectedSceneMask());
In case of reflection this don't work. This is a known problem?
Thank you!
Cheers,
Dario
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http://forum.openscenegraph.org/viewtopic.php?p=59867#59867
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