Hi,

I'm trying to disable the reflection computation for some objects inside a 
scene. I've used the reflection mask similarly to heightmap (which works fine).


Code:
m_Object->setNodeMask(m_Object->getNodeMask() & 
                                                  
~m_OceanScene->getReflectedSceneMask());



In case of reflection this don't work. This is a known problem?

Thank you!

Cheers,
Dario

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http://forum.openscenegraph.org/viewtopic.php?p=59867#59867





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