As far as I know there is GLDirect ( http://sourceforge.net/projects/gldirect/) that can work like a bridge between OpenGL and D3D. I don't know if your application depends on it to "support" DirectX, but this is not important... Just can't understand your motivation of providing single-exe applications that obviously come from some other engines or be packed "meticulously" with certain tools, and emphasizing they are OSG beginner works.
But it's OK, will also wait to see the source code. It is already overnight in Chinese time now so I wonder if you mean the next night? Wang Rui 2014-06-26 23:50 GMT+08:00 LearningOSG LearningOSG <learning...@gmail.com>: > Hi ALL OSG Community members,For Robert Osfield's justice and proving all > is reality no virtual reality,tonight(china time) www.osg3d.org first > public the OSG D3D 9.0's Codes > > Thanks robert's justice! > > When all is finished tonight,Please download the codes! > > cheers > > Learned osg five months > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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