Hi >The idea is when i move the node with a manipulator i move the second camera in the same time.
You can attach NodeCallback to the second Camera (Camera::setUpdateCallback) that will follow the node moved by the main Camera. In your callback you do something like: camera->setViewMatrixAsLookAt( eye, nodePosition, up ) Nick On Sat, Jun 21, 2014 at 9:20 AM, Jérôme Béchu <[email protected]> wrote: > Hi, > > I am new with OpenSceneGraph, > I try to have two camera, one main, and second one follow a node in my > scene. > The idea is when i move the node with a manipulator i move the second > camera in the same time. > > If you want my drity source code, go to pastbin and add u3eC0eBi to the > url. > > So my idea is to use a osgManipulator::Constraint to grab manipulator > info, and use osgGA::CameraManipulator to move the camera. > > I succeed to have two camera with differents positions, and have my > manipulator (based on demos). > But I am not able to move my second camera, :( > > Is it the good way to do that ? > Where I am wrong ? > > Thank you! > > Cheers, > jerome[/code] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59846#59846 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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