HI Aurelien,

On 30 June 2014 12:57, Aurelien Albert <[email protected]> wrote:

> I've just seen that I left a "std::cout" in my last 3DS plugin submission,
>
> In file "osgPlugins/3ds/WriterNodeVisitor.cpp"
> At line 772
>
> Maybe you can remove this debug trace before tagging official 3.2.1
>

There is a:

    OSG_DEBUG << "Building Mesh" << std::endl;

But this will not be displayed unless the notification level is set to
DEBUG which is a very high level.  I don't see a need to remove this as
it'll only appear when doing debugging.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to