jinsei wrote:
>  but when I check the texture data from the fragment code with
> ivec3 color=texture2D(texture1,0);
> 

Without any complaints by the shader compiler?   :? 

Anyway - assuming 

Code:
uniform isampler2D texture1;


try

Code:
ivec4 color = texture(texture1, vec2(0.));



Regards,
S.

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http://forum.openscenegraph.org/viewtopic.php?p=60103#60103





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