Hi,

A (above the SG ) I want to publish several properties of entities in the 
scenegraph (SG) by a middleware layer. There are of course plenty of well-know 
patterns this could be based on. 
Yet I think that the most seamless way to do that is by a visitor that manages 
the lifetime of servant decorators which hold a ref to their SG entity.  

B (below the SG)  I have written a distributed morph application, designed to 
run out-of-process of any graphics state machine, synchronously or 
asynchronously, whatever is needed. 
>From what know about OSG yet I think that the most seamless way to get its 
>morph data into the SG is by constructed a morph target from the data I gather 
>from my legacy app and use the OSG animation functionality to morph to that, 
>externally calculated, target.   


I cherish TIMTOWTDI, but are there more established ways more in line with the 
OSG programming model?

... 

Thank you!

Cheers,
Solkar[/list]

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http://forum.openscenegraph.org/viewtopic.php?p=60114#60114





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