Hi, A (above the SG ) I want to publish several properties of entities in the scenegraph (SG) by a middleware layer. There are of course plenty of well-know patterns this could be based on. Yet I think that the most seamless way to do that is by a visitor that manages the lifetime of servant decorators which hold a ref to their SG entity.
B (below the SG) I have written a distributed morph application, designed to run out-of-process of any graphics state machine, synchronously or asynchronously, whatever is needed. >From what know about OSG yet I think that the most seamless way to get its >morph data into the SG is by constructed a morph target from the data I gather >from my legacy app and use the OSG animation functionality to morph to that, >externally calculated, target. I cherish TIMTOWTDI, but are there more established ways more in line with the OSG programming model? ... Thank you! Cheers, Solkar[/list] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60114#60114 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

