ttaw wrote: > I want to get world coordinates of vertices in shader. I used: > osg_ViewMatrixInverse*(gl_ModelViewMatrix*vertex); > But the result is wrong if the geode is a child of an HUD camera node (emphasis mine) What are the symptoms?
ttaw wrote: > which is in the scenegraph.It seems that the uniform osg_ViewMatrixInverse is > not for the HUD camera. If this is that fact, you could create a custom mat4 in the shader and provide the inverse ViewMatrix to it via an osg::Uniform. Best regards, S. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60113#60113 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

