Addendum

If you have worked a lot with OSG and custom shaders, but don't have an answer 
right at hand, I'd appreciate if you stated that. 

>From that fact I could roughly project how complex the task is and better 
>decide whether I try a quick hack in C++ or try to  regex-replace semantics in 
>my legacy glsl.

It just try to avoid re-inventing the wheel, but if that certain wheel needed 
was simply not yet invented, I'll have to live with that. :)


Thank you!

Cheers,
Solkar

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http://forum.openscenegraph.org/viewtopic.php?p=60115#60115





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