Addendum If you have worked a lot with OSG and custom shaders, but don't have an answer right at hand, I'd appreciate if you stated that.
>From that fact I could roughly project how complex the task is and better >decide whether I try a quick hack in C++ or try to regex-replace semantics in >my legacy glsl. It just try to avoid re-inventing the wheel, but if that certain wheel needed was simply not yet invented, I'll have to live with that. :) Thank you! Cheers, Solkar ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60115#60115 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

