Hi CEGUI, Unfortunately the design of CEGUI requires that your initialize it from a graphics thread so you are limited to a custom Drawable or a draw callback of some form.
Robert. On 4 July 2014 14:07, michael kapelko <[email protected]> wrote: > Hi. > I'm working on integrating CEGUI into OSG and I have successfully followed > Wang Rui's example from his Cookbook: > https://github.com/xarray/osgRecipes/tree/master/cookbook/chapter9/ch09_04 > > But there's an ugly part with CEGUI initialization: it happens in > CEGUIDrawable::drawImplementation(RenderInfo &). It initializes paths, uses > a lot of mutables, strips constness. I want to get rid of that ugly stuff > and initialize CEGUI somewhere outside drawImplementation() call. > So when and where can I get RenderInfo that is passed to all > Drawable::draw(RenderInfo &)? > Thanks. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

