Hi Chris, > ... I've gotten an HWND from the managed side and created a context off of that in unmanaged C++ accessed via a C library wrapper.
That is my suggested approach ( http://forum.openscenegraph.org/viewtopic.php?t=13944) as well. I did it for C# but it is same for managed C++. There are some rules of mixing managed and unmanaged C++ as well, I have seen such an approach while back when but can not recall the details. Nick On Mon, Jul 7, 2014 at 7:42 PM, Chris Hanson <xe...@alphapixel.com> wrote: > In the past, I've gotten an HWND from the managed side and created a > context off of that in unmanaged C++ accessed via a C library wrapper. > > If you can't get this to work, I can give more details. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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