Hi, Is it possible to use multiple sequential computes?
What I want to do is... 1. render to multiple/N textures, similiar to what the osgRTTDemo does, then 2. use a compute to process these N textures into a single composite texture, then 3. use a second compute to take the composite texture, along with additional input textures and generate a final texture. Steps 1 and 2 appear to be working, but once I pass the composite textures and additional input textures to the second compute, the textures appear empty, and the size, is 0. I noticed that in the particle demo there appears to be an emit and move kernel launched using an osg::operation... Is it necessary for me to do someting like this? CD ... Thank you! Cheers, Conan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60200#60200 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

