Hi,

Is it possible to use multiple sequential computes?

What I want to do is...

1.   render to multiple/N textures, similiar to what the osgRTTDemo does, then 
2.  use a compute to process these N textures into a single composite texture, 
then
3. use a second compute to take the composite texture, along with additional 
input textures and generate a final texture.

Steps 1 and 2 appear to be working, but once I pass the composite textures and 
additional input textures to the second compute, the textures appear empty, and 
the size, is 0.  

I noticed that in the particle demo there appears to be an emit and move kernel 
launched using an osg::operation... Is it necessary for me to do someting like 
this?

CD

...


Thank you!

Cheers,
Conan

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60200#60200





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