Dear Mr. Robert,
I have a frame grabber card. The accompanying APIs allow me to grab the
image frames. I had been using these APIs to grab the video frames and then
display the video using a textured quad. The display works fine but the
procedure consumes CPU and is a bit slow. One of the provided APIs also allows
the frame to be directly rendered to an OpenGL Texture with a given ID. This
would be very helpful in offloading the processor. I have seen a couple of
earlier posts on the topic. I tried to get the textureID from the TextureObject
and draw the grabbed image to it. But It does not work.
I would be very thankful if you can suggest a suitable solution.
Regards
Harash Kumar Sharma_______________________________________________
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