Hi,
I did not read the forums for a while because I managed to solve the problem on 
my own, but thanks for the response!
The OpenGL based picking is used because we have scenes with lots of fluid 
particles and this technique does not require special acceleration of ray 
queries for them.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60253#60253





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