EsMo wrote:
> Hello,
> I'm trying to manipulate a face 3d model through code (not pre-defined 
> animation).
> I've downloaded the female head 3d model from here
> http://www.scriptattack.com/maxscripts/bonyface/Links.html 
> (http://www.scriptattack.com/maxscripts/bonyface/Links.html)
> and saved it as FBX
> using NodeVisitor I retrieved all model's sub-nodes with the name starting 
> with "head_BF" (prefix name by bonyface) - they are all MatrixTransform.
> I've set an updatecallback for all of them which setMatrix to makeTranslate 
> of a random number.
> I expected the face parts to dance around.
> however, only the eyeballs, tongue and teeth are moving.
> can anyone help out?
> thanks alot


If you already know how to write a visitor, the first step should be easy for 
you - write a diagnostic visitor and send it down the hierarchy. 

Let it dump every precondition and state you assume for your algorithm.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60255#60255





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