Hi Robert,
The options seem to be limited here. Would you mind submitting some
functionality to retrieve the error in the "user"-space and reporting
them as needed?
I'm thinking about some checkError which returns the error(s).
cheers
Sebastian
Hi Sebastian,
There isn't a glush GL errors function in the OSG. Calling glGetError
in your custom Drawable would do the trick as would calling
state.checkGLErrors("message"); Although this would report the errors
to OSG_WARN.
Robert.
On 15 July 2014 13:35, Sebastian Messerschmidt
<[email protected]
<mailto:[email protected]>> wrote:
Hi,
I've got some custom drawable which fires some 3rd-party library.
Unfortunately it is producing some OpenGL errors which are
collected later on by OSG.
Basically I do want to collect those errors on my own without
displaying it (right now it is spamming the console) so to say
skip them.
How would I do this apart from using the plain glGetError with
OpenSceneGraph?
Basically I'm missing something like "renderInfo.flushErrors" or
at least some explanation how to check and yet silence error checking.
Cheers
Sebastian
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