Hi again,
I figured out that part, there was a scale difference with main model if I 
scale it up to 25 times in each direction then model is visible. But still it 
is vague how we can setup the hud camera viewing direction or up vector, I'll 
appreciate your guidance on that. 
Along with that I'd like to know whether it's possible to assign the 
manipulator to the hud camera if so how can I do it, but preferably I want only 
the rotation and zooming and not the paning ?
Regards,
From: [email protected]
To: [email protected]
Date: Thu, 17 Jul 2014 09:57:41 +0100
Subject: [osg-users] HUD Camera as Ortho View




Dear All,
I follow the example given at the Beginners about the hud camera creation and 
representation in scene Chapter 7. It works nicely, but if try to manipulate 
some of the value in order to get better perception of how OSG works.
For example, setting the hud camera in the given example to the following      
camera->setProjectionMatrixAsOrtho(-1000,1000,-1000,1000,-300,300);renders 
nothing on screen.
But if I set the camera as ViewMatrixasLookAt works 
fine.camera->setViewMatrixAsLookAt(osg::Vec3(0.0f,1.0f,0.0f), 
osg::Vec3(),osg::Vec3(0.0f,0.0f,1.0f) );
What I expected to see is the glider on top of terrain, but I always see a 
terrain only. As you can see I set the near/far of orthographic hud camera is 
set to capture the objects resting in -300, 300 range. Another question arises 
in my mind also how do we setup the up vector of orthographic camera in that 
case?
Regards,
                                          

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