Thanks Robertos and Farshid. Robertos, when I said: "What are the steps that are involved in building the libraries, and loading them as plugins? "
I actually meant to ask this from the perspective of the 'system', and not the steps that a user has to take to make it work. This demonstrates what I mean very nicely though: most of the documentation involves a set of steps that you have to take. Not that tutorials are a bad thing, obviously this is exactly what most new users are looking for... but still it doesn't explain what is happening exactly happening in those steps, and if any of the steps fails (or even worse, you'll get an error at the end and you don't really know which step failed), you are stuck to asking other experts or trying random things :) > The OSG will search for osgPlugins-version/osgdb_extension.dll/.so directory > first by default to avoid issues with different versions of the OSG/plugins > being binary incompatible (and issue known widely in the compute industry as > DLL hell.) For this reason you should set the library path to the parent > directory where the osgPlugins-version directory rather than to the directory > itself, otherwise you could end up finding plugins for a different version of > the OSG. This is more the kind of information I was hoping to find, and the general note too, and the OSG_NOTIFY_LEVEL to DEBUG is also a very good tip, thanks!!! Farshid: thanks it was indeed a problem with the dll's, I copied them all again, and there must have been an older version of soms png dll in my project probably, cause I only overwritten already existing files, but still it made a difference :) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60321#60321 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

