Hi,

I had a question relating to any known approaches of linking lights to specific 
geometries in a scene while ignoring others. I have been building my assets in 
3dsMax and using the exporter to get an OSGT file which provides the model, 
textures, light and cameras. The linking I do in 3dsMax is not covered by the 
exporter so I have to do it manually by traversing the nodes inside the osgt 
file. Has anyone attempted to manually override some of these lights to only 
point towards specific nodes(geometries)? Is there a best practice method of 
going about this or any documentation on how to do it? 

Thank you!

Cheers,
Colin

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60331#60331





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