I had the exact same issue, but I tried to flip the view matrix as suggested, but I must be doing something wrong, because I don't see anything when I try this:
Code: camera->setViewMatrix(camera->getViewMatrix() * osg::Matrixd::scale(1,-1.f,1)); Can anyone tell me the right way to flip the view matrix on the y? thanks! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60353#60353 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

