Hi, I'm currently working on a visualization project where stereo-camera will be used. I'm setting up six cubemaps for reflection. The world object is reflected well in the cubemap, but the sky, is not rendered properly, so the sky is reflection is wrong.
The sky is created from the source of osgvertexprogram. Three questions: How do I set up (a TexMatCallback for each camera or all cameras?!) so that the sky is reflected correctly? Do I need to render a separate cubemap for each eye when working stereo-camera? Can I with TexMatCallback control so that the incident angle is within a certain range? Kind regards Patrik
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