Dear All, I observe very weird results of rendered object in the scene after I apply matrix transformation. Before applying the MT everything works as I expected and rendering results are satisfying see the 1st loaded image. But when apply the MT the loaded shape surface becomes excessively illuminated, as if normals are inaccurately calculated or probably something else. The scenario is same if apply the transformation via PositionAttitudeTransform, I directly modify the composite viewer example, code that corresponds to that scene is as follow. 1st image :http://tinypic.com/r/2lmuljs/82nd image :http://tinypic.com/r/6g9181/8 /// rootnode and loadedModel are defined in global scope osg::MatrixTransform* rootnode;osg::Node* loadedModel; //Where the first initialization happens at the PickHandler Right Button Click loadedModel = osgDB::readNodeFile(".........../sys/test.obj"); //loadedModel->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::ON); osg::ref_ptr<osg::MatrixTransform> transformation1 = new osg::MatrixTransform; transformation1->addChild(loadedModel); transformation1->setMatrix(osg::Matrix::scale(0.4,4,0.4)); rootnode->addChild(transformation1); What is the malfuncitoning here causing such a illuminaition intensity, I never get it rendered as damaged cessna at the upper view ? Regards,
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