Hi Don, Add a call to set the font resolution used:
text->setFontResolution(100,100); Or try use Text3D as this polygonal based. Robert. On 23 July 2014 03:38, Don Tolley <[email protected]> wrote: > Hi, > > I am attempting to create some osgText which has a very large size value. > I noticed that if I keep the size parameter under 50 it looks fine. If I > crank it up to say 500, the text looks fuzzy on the edges and just bad. I > am using a TTF font. I am pretty new to using text so maybe one of you OSG > wizards can shed some light onto this. > > > Code: > osg::ref_ptr<osgText::Text> text = new osgText::Text; > text->setFont(m_pFont.get() ); > text->setCharacterSize( size ); > text->setAxisAlignment( osgText::TextBase::XY_PLANE ); > text->setPosition( pos ); > text->setText( content ); > return text.release(); > > > > Thank you! > > Cheers, > Don > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60403#60403 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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