Hello everyone,

To understand what is the clipping coordinates, I tested some points using the 
following code:

osg::Matrixd modelviewMat= viewer->getCamera()->getViewMatrix();
osg::Matrixd projectionMat= viewer->getCamera()->getProjectionMatrix();
osg::Vec4 pos1 = projectionMat * modelviewMat * P1;

According to the documents I found, the clipped coordinates 
(pos1.xyz()/pos1.w()) should be in the range of (-1,1). But some of the 
coordinates that I calculated is out the this range. For example, I got: 
pos1=[4.3364410, -0.95071518, -32.184357, 2.3291125], so pos.x/pos.w and 
pos.z/pos.w are out of the range. 

Also, I don't understand what is the z coordinate means in the clip 
coordinates. How could I get the window coordinates from the clip coordinates? 
Are the window coordinates equal to: 
[(pos.x/pos.w+1)/2*window_width,(pos.y/pos.w+1)/2*window_height] ?

Thank you!

Cheers,
ying

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60438#60438





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to