Hello Glenn Waldron

I tried pos1 = P1 * modelviewMat * projectionMat, which gives me different 
results, but still, some of the value are out of the range (-1,1).

I thought that  P1 * modelviewMat * projectionMat and projectionMat * 
modelviewMat *  P1 would give me the same results, but they are different 
actually. Would you tell me the difference between them?

Thanks!
Ying

[quote="gwaldron"]Ying, I think your multiplication order is backwards; try

pos1 = P1 * modelviewMat * projectionMat;

Glenn Waldron / @glennwaldron

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