> you can detect the current camera from the osg::RenderInfo& passed to the
> callback. There is a renderInfo.getCurrentCamera() method
Sorry I'm slow to reply, weekend camping got in the way of code
development ;-)
Your suggestion works great, thanks,
Simon
--
#ifdef OCULUS_RIFT
if (renderInfo.getCurrentCamera()->getName() == "LeftRTT")
#endif
{
...
}
--
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