Hi all,
I am having problems using animations in the osgb-format. Before they start moving I want them to stay still at the first position in the animation path. I tried to reset the animation and then pause it using the following code. osg::ref_ptr<osg::AnimationPathCallback> animationCallbackObject; … … … … animationCallbackObject->reset(); animationCallbackObject->setPause(true); The problem is that it stops at the last position of the animation path, even if I pause it immediately after I have used reset. When I use reset again, it therefore disappears from the last position and the animation starts from the beginning. I would like to use it as an object standing still at the first position, and thereafter starts moving when an event is triggered. I also have set the animation loop mode to NO_LOOPING. Does anyone have a suggestion of how to solve that? Thanks for your help! Kind regards, Helena
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