Hi Ying,

On 7 August 2014 09:53, ying song <[email protected]> wrote:

> In the cow.osg model, they use SPHERE_MAP to generate the texture
> coordinates. I wonder whether openscenegraph has the same kinds of
> functions. Would you please tell me?


I provided all the information in my response.  .osg is the old OSG native
format, everything in it is DIRECTLY supported by the OSG, however, as I
said in my previous email osg::TexGen/glTexGen which provides the
 SPHERE_MAP functionality only works with fixed function pipeline - have a
look at the cow.osg and you'll see that this token is inside an osg::TexGen.

What you need to do is go back to basics, go learn OpenGL shader language,
go re-read my original post, do some background reading.

Robert.
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