Dear All,
The program and instructions given in the OSG Beginner book Ch9 "Integrating 
OSG into a window"doesn't work for me. Firstly I thought that it was due to the 
poor grasp of me of understanding the OSG working mechanism, because I 
originally started to test in wxWidgets instead of creating directly Win32 
window. Following the instructions given in the book I observed the very same 
behaviour as it was in wxWidgets example case. Windos is spawning but showns 
only the blue screen, absolutely nothing in scene.
So at the attachment I provide the Win32 file which doesn't produce any 
expected result for me, I kindly ask if someone can testify whether the same 
behaviour will be observed on different platforms or not.
Mine is OSG 3.0.0 stable, MinGW 4.7.1, Win64.
Regards,                                          
#if defined(UNICODE) && !defined(_UNICODE)
    #define _UNICODE
#elif defined(_UNICODE) && !defined(UNICODE)
    #define UNICODE
#endif

#include <tchar.h>
#include <windows.h>
#include <process.h>

#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include <osgViewer/api/win32/GraphicsWindowWin32>
#include <osgViewer/Viewer>

/*  Declare Windows procedure  */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);

/*  Make the class name into a global variable  */
TCHAR szClassName[ ] = _T("CodeBlocksWindowsApp");

osg::ref_ptr<osgViewer::Viewer> g_viewer;
bool g_finished;

int WINAPI WinMain (HINSTANCE hThisInstance,
                     HINSTANCE hPrevInstance,
                     LPSTR lpszArgument,
                     int nCmdShow)
{
    HWND hwnd;               /* This is the handle for our window */
    MSG messages;            /* Here messages to the application are saved */
    WNDCLASSEX wincl;        /* Data structure for the windowclass */

    /* The Window structure */
    wincl.hInstance = hThisInstance;
    wincl.lpszClassName = szClassName;
    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
    wincl.cbSize = sizeof (WNDCLASSEX);

    /* Use default icon and mouse-pointer */
    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
    wincl.lpszMenuName = NULL;                 /* No menu */
    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
    wincl.cbWndExtra = 0;                      /* structure or the window instance */
    /* Use Windows's default colour as the background of the window */
    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;

    /* Register the window class, and if it fails quit the program */
    if (!RegisterClassEx (&wincl))
        return 0;

    /* The class is registered, let's create the program*/
    hwnd = CreateWindowEx (
           0,                   /* Extended possibilites for variation */
           szClassName,         /* Classname */
           _T("Code::Blocks Template Windows App"),       /* Title Text */
           WS_OVERLAPPEDWINDOW, /* default window */
           CW_USEDEFAULT,       /* Windows decides the position */
           CW_USEDEFAULT,       /* where the window ends up on the screen */
           544,                 /* The programs width */
           375,                 /* and height in pixels */
           HWND_DESKTOP,        /* The window is a child-window to desktop */
           NULL,                /* No menu */
           hThisInstance,       /* Program Instance handler */
           NULL                 /* No Window Creation data */
           );

    /* Make the window visible on the screen */
    ShowWindow (hwnd, nCmdShow);

    /* Run the message loop. It will run until GetMessage() returns 0 */
    while (GetMessage (&messages, NULL, 0, 0))
    {
        /* Translate virtual-key messages into character messages */
        TranslateMessage(&messages);
        /* Send message to WindowProcedure */
        DispatchMessage(&messages);
    }

    /* The program return-value is 0 - The value that PostQuitMessage() gave */
    return messages.wParam;
}

void render( void* )
{
    while ( !g_viewer->done() )
        g_viewer->frame();
    g_finished = true;
}

/*  This function is called by the Windows function DispatchMessage()  */

LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    switch (message)                  /* handle the messages */
    {
        case WM_DESTROY:
            PostQuitMessage (0);       /* send a WM_QUIT to the message queue */
            break;
        case WM_CREATE:
        {
            osg::ref_ptr<osg::Referenced> windata = new osgViewer::GraphicsWindowWin32::WindowData( hwnd );
            osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;

            traits->x = 0;
            traits->y = 0;
            traits->width = 800;
            traits->height = 600;
            traits->windowDecoration = false;
            traits->doubleBuffer = true;
            traits->inheritedWindowData = windata;

            osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext( traits.get() );

            osg::ref_ptr<osg::Camera> camera = new osg::Camera;
            camera->setGraphicsContext( gc );
            camera->setViewport(
                new osg::Viewport(0, 0, traits->width, traits->height) );
            camera->setClearMask( GL_DEPTH_BUFFER_BIT |
                                  GL_COLOR_BUFFER_BIT );
            camera->setClearColor( osg::Vec4f(0.2f, 0.2f, 0.4f, 1.0f) );
            camera->setProjectionMatrixAsPerspective(
              30.0f,(double)traits->width/(double)traits
                                  ->height,1.0,1000.0 );

            g_viewer = new osgViewer::Viewer;
            g_viewer->setCamera( camera.get() );
            osg::ref_ptr<osg::Node> lmodel = osgDB::readNodeFile("cessna.osg");

            //if (lmodel.valid())
            g_viewer->setSceneData( lmodel.get() );

            g_viewer->setKeyEventSetsDone( 0 );
            g_viewer->setCameraManipulator(
              new osgGA::TrackballManipulator );

            g_finished = false;
            _beginthread( render, 0, NULL );
            return 0;

        }
        default:                      /* for messages that we don't deal with */
            return DefWindowProc (hwnd, message, wParam, lParam);
    }

    return 0;
}
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