Hi,

I do have a similar problem with manually generated Geometry-Nodes which I 
assign two textures to (one detailled texture and a noise texture). The only 
workaround I could find was omitting the noise-texture when using shadows.

Furthermore, I do load OSG-Models to my Scenery which I generate using Sketchup 
and the following "Sketchup to OSG"-Converter 
(https://github.com/rpavlik/sketchupToOSG#readme). Using those Models I have no 
problem with shadows nor textures.
Maybe you can convert your collada-Models using Sketchup and this exporter.

Cheers,
Jonathan

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http://forum.openscenegraph.org/viewtopic.php?p=60684#60684





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