Hi, I do have a similar problem with manually generated Geometry-Nodes which I assign two textures to (one detailled texture and a noise texture). The only workaround I could find was omitting the noise-texture when using shadows.
Furthermore, I do load OSG-Models to my Scenery which I generate using Sketchup and the following "Sketchup to OSG"-Converter (https://github.com/rpavlik/sketchupToOSG#readme). Using those Models I have no problem with shadows nor textures. Maybe you can convert your collada-Models using Sketchup and this exporter. Cheers, Jonathan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60684#60684 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

