Hi Clemens,

Could you post an MD2 file that reproduces this issue, this will allow
users to test it out and see what the problem might be.

Robert.


On 16 August 2014 21:43, Clemens Arth <clemens.a...@gmx.at> wrote:

> Hi,
>
> I encountered a strange error when trying to load an MD2 file with 30
> frames on x64 windows 8.1 with 3.2.0 and 3.2.1. Around Line 350 in
> ReaderWriterMD2.cpp an if-clause manages that vertex- and normal-indices,
> as well as texture coords and texture indices are only read once for all
> frames.
>
> To me this code looks fine, but it seems that - for some unknown reason -
> the contents of the arrays allocated for frame 0 do not persist for frames
> 1...N. Thus the assignments around line 380-386 cause a program crash for
> frame 1 already. Actually I have absolutely no explanation for that... if I
> remove the if clause, it works fine (but allocates probably more memory).
>
> Is this a coding bug? If it is, it must be somewhere hidden because I
> can't see it. Any ideas are highly appreciated.
>
> Thank you!
>
> Cheers,
> Clemens
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60686#60686
>
>
>
>
>
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