No, you can not alter the output location of the fragment. You can possibly
use some new GL4 texture write features to write to arbitrary locations in
a different texture image though.


On Sat, Aug 23, 2014 at 3:58 AM, shuiying Wang <[email protected]>
wrote:

> Hello,
>
> I am wondering whether one can change the locations of the fragments on
> the image rendered by OpenGL.
>
> By default, the fragments are sampled on the image in a uniform way.
>
> In my application, I would like to have them sampled in an irregular way.
>
> Is there any possibility to do this?
>
> Thanks!
>
> Regards
>
> Shuiying
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to