Hello Chris,

Thanks for your reply.

On 08/24/2014 09:05 PM, [email protected] wrote:
------------------------------

Message: 2
Date: Sun, 24 Aug 2014 08:21:15 -0600
From: Chris Hanson<[email protected]>
To: OpenSceneGraph Users<[email protected]>
Subject: Re: [osg-users] Help: can the location of the fragments of
        the image rendered by OpenGL pipeline be changed arbitrarily?
Message-ID:
        <CAGoufmYs-Rb4=c_qqmbz4xhxkloyy2t1nrfbe-xxmqshyfi...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

No, you can not alter the output location of the fragment. You can possibly
use some new GL4 texture write features to write to arbitrary locations in
a different texture image though.


On Sat, Aug 23, 2014 at 3:58 AM, shuiying Wang<[email protected]>
wrote:

>Hello,
>
>I am wondering whether one can change the locations of the fragments on
>the image rendered by OpenGL.
>
>By default, the fragments are sampled on the image in a uniform way.
>
>In my application, I would like to have them sampled in an irregular way.
>
>Is there any possibility to do this?
>
>Thanks!
>
>Regards
>
>Shuiying

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