We did some tests with display lists and VBO's. For our scene's usually display 
lists outperform VBO's because they have less cpu overhead in the draw 
traversal. There is only one point (which is vendor/driver specific, we use 
nvidia) is that with models with a large amount of vertices (extract amount 
depends on other vertex data like normals, colers and uv's) it looks like the 
driver keeps the data on system memory instead on the gpu if we choose to use 
display lists. This will kill the performance a lot. In our tests there was a 
clear threshold value to the amount of vertices where you see this performance 
changing.

But this looks so driver and vendor specific that it should be better to do it 
the way it is so like Robert said just to individually set the setting for each 
Geometry.

Cheers,
Pjotr

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http://forum.openscenegraph.org/viewtopic.php?p=60811#60811





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