My main isse is that the settings are baked into the .osg and .ive objects that I generate with osgconv, so that I have to add a node traversal in my application to change the settings to my liking.
But then, node traversal with the visitor pattern really isn't too hard. I am getting the hang of it now. Christian 2014-08-27 13:15 GMT+02:00 Pjotr Svetachov <[email protected]>: > We did some tests with display lists and VBO's. For our scene's usually > display lists outperform VBO's because they have less cpu overhead in the > draw traversal. There is only one point (which is vendor/driver specific, > we use nvidia) is that with models with a large amount of vertices (extract > amount depends on other vertex data like normals, colers and uv's) it looks > like the driver keeps the data on system memory instead on the gpu if we > choose to use display lists. This will kill the performance a lot. In our > tests there was a clear threshold value to the amount of vertices where you > see this performance changing. > > But this looks so driver and vendor specific that it should be better to > do it the way it is so like Robert said just to individually set the > setting for each Geometry. > > Cheers, > Pjotr > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60811#60811 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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