My main isse is that the settings are baked into the .osg and .ive objects
that I generate with osgconv, so that I have to add a node traversal in my
application to change the settings to my liking.

But then, node traversal with the visitor pattern really isn't too hard. I
am getting the hang of it now.

Christian




2014-08-27 13:15 GMT+02:00 Pjotr Svetachov <[email protected]>:

> We did some tests with display lists and VBO's. For our scene's usually
> display lists outperform VBO's because they have less cpu overhead in the
> draw traversal. There is only one point (which is vendor/driver specific,
> we use nvidia) is that with models with a large amount of vertices (extract
> amount depends on other vertex data like normals, colers and uv's) it looks
> like the driver keeps the data on system memory instead on the gpu if we
> choose to use display lists. This will kill the performance a lot. In our
> tests there was a clear threshold value to the amount of vertices where you
> see this performance changing.
>
> But this looks so driver and vendor specific that it should be better to
> do it the way it is so like Robert said just to individually set the
> setting for each Geometry.
>
> Cheers,
> Pjotr
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60811#60811
>
>
>
>
>
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