Hi, Like Chris Hanson said, you will need to use the new image write features and that would require writing to a different texture than the one that is currently bound to the camera. You could consider using a compute shader for this instead. Have a look at the osgcompute example. You can see how to use the imageStore GLSL function there.
Cheers, Michael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60839#60839 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

