Hi,

Like Chris Hanson said, you will need to use the new image write features and 
that would require writing to a different texture than the one that is 
currently bound to the camera. You could consider using a compute shader for 
this instead. Have a look at the osgcompute example. You can see how to use the 
imageStore GLSL function there.

Cheers,
Michael

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http://forum.openscenegraph.org/viewtopic.php?p=60839#60839





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