Hi Sebastian, yes, if I uncomment the second to last row of the code: Code: diffuseTex->setImage(diffuseImage);
the texture correctly updates, but I thought that using dirty() on image was the correct way to do this (I'm asking this because my application has many textures referred to the same image and I would like to change the image one time and update all textures automatically without using a NodeVisitor). Cheers, Fabrizio ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60846#60846 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

