On 09/04/2014 09:07 PM, [email protected] wrote:
OpenGL filtering of texture is controlled using the Texture::setFilter(..)
method.
The osg::Image settings only related to storage of the data, not filtering
done by OpenGL.
Could it be that your texelFetch(..) function in your GLSL is doing
filtering?
--
As a general note of using the mailing list for support, could you avoid
replying to digest posts as this breaks the threading done by mail clients
so that your reply no longer gets associated with the original thread. I
find that modern mail clients are good at automatically managing the volume
of traffic from mailing lists so there shouldn't really be a need to use
the digest options.
Robert.
Robert.
Hi Robert,
Thanks!
Sorry I forget about how to use this mailing list.
I just searched in the internet. And I find that texelFetch does not
have any interpolation.
So I still have no idea.
Shuiying
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