Hi,

Is there a document that has step by step instructions to build OSG with the 
OpenGL ES2 option.  I set the options with cmake as I have found in a few posts 
but I get unreferenced symbols etc for the following this is not a complete 
list:  
wglGetCurrentContext
wglShareLists
wglMakeCurrent
wglCreateContext
wglGetProcAddress
wglDeleteContext
glBindTexter
glgetinteger

I built it just fine with the defaults and even developed a project.  Now I am 
trying to build everything for OpenGL ES2 and am having issues.  I am using a 
windows 7 PC and will be using PowerVR Graphics as the emulator, any help on 
this would be great, the end target will be Linux but we do all of our 
development in windows

Thank you!

Cheers,
joey

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