Hi, Is there a document that has step by step instructions to build OSG with the OpenGL ES2 option. I set the options with cmake as I have found in a few posts but I get unreferenced symbols etc for the following this is not a complete list: wglGetCurrentContext wglShareLists wglMakeCurrent wglCreateContext wglGetProcAddress wglDeleteContext glBindTexter glgetinteger
I built it just fine with the defaults and even developed a project. Now I am trying to build everything for OpenGL ES2 and am having issues. I am using a windows 7 PC and will be using PowerVR Graphics as the emulator, any help on this would be great, the end target will be Linux but we do all of our development in windows Thank you! Cheers, joey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60996#60996 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

