Hi Maxim, I do not work with animations much for quite a while, so take this with grain of salt,
Either fbx or collada files could have multiple animations. As they are text files ( as well as osgt itself ) - it is possible just do some cut an paste work with text editor. when being converted to osg - those animations will be preserved. Otherwise such packages as Motion Builder allow to put several animations. Regards Sergey On Mon, Sep 22, 2014 at 12:54 PM, Maxim Kuzmin <maxri...@mail.ru> wrote: > Hi, > > I have .osgt file with valid 3d-model. It has one animation for all > elements of the scene. As I saw in OSG examples (nathan.osg and > bignathan.osg) it is possible to create a file with some separate > animations. But as far as I know, 3dsmax and Blender can make animations in > one timeline only, i.e. one animation per scene. > So the question is - what 3d-editor was used to create nathan.osg and > bignathan.osg? In other words, what 3d-editor may be used for creation of > one scene with some separate animations? > > Thank you! > > Cheers, > Maxim > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61102#61102 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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