Hi Maxim,

I do not work with animations much for quite a while, so take this with
grain of salt,

Either fbx or collada files could have multiple animations.
As they are text files ( as well as osgt itself ) - it is possible just do
some cut an paste work with text editor.

when being converted to osg - those animations will be preserved.

Otherwise such packages as Motion Builder  allow to put several animations.

Regards
Sergey

On Mon, Sep 22, 2014 at 12:54 PM, Maxim Kuzmin <maxri...@mail.ru> wrote:

> Hi,
>
> I have .osgt file with valid 3d-model. It has one animation for all
> elements of the scene. As I saw in OSG examples (nathan.osg and
> bignathan.osg) it is possible to create a file with some separate
> animations. But as far as I know, 3dsmax and Blender can make animations in
> one timeline only, i.e. one animation per scene.
> So the question is - what 3d-editor was used to create nathan.osg and
> bignathan.osg? In other words, what 3d-editor may be used for creation of
> one scene with some separate animations?
>
> Thank you!
>
> Cheers,
> Maxim
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61102#61102
>
>
>
>
>
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