Hi Andres,
I would guess that there might be some mistakes when you build your
program, e.g. mix debug and release build.

see also:
http://www.qtcentre.org/threads/10959-QWidget-Must-construct-a-QApplication-before-a-QPaintDevice?p=263303#post263303

best,
Shao

On Mon, Sep 22, 2014 at 2:56 PM, Andrés Barrionuevo <abarrionu...@gmx.com>
wrote:

> Hi,
>
> I've downloaded the new version (3.2.1) and built it with support for Qt
> 4.8.
>
> When I tried to use the libs in my app (which worked fine with version
> 3.0.1) I got two errors.
>
> First one, from QGraphicsWindowQt:
>
>
> Code:
> GraphicsWindowQt:24:21: fatal error: QGLWidget: No such file or directory
>
>
>
> I solved this changing the include QGLWidget to QtOpenGL/QGLWidget.
>
> Second one and still there, it happened when running the app:
>
>
> Code:
> QPixmap: Must construct a QApplication before a QPaintDevice
>
>
>
> In my code where I use OSG, there's no call to QPixmap. I use other things
> from Qt, like QPolygon and QDialog, but no explicitly call to QPixmap.
>
> And as I said, this worked fine with version 3.0.1.
>
> The app crashes when doing this call:
>
>
> Code:
> camera->setViewport(new osgQt::GraphicsWindowQt( traits.get() ) )
>
>
>
> Any help will be appreciated.
> ...
>
> Thanks and cheers!
> Andrés[/i]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61111#61111
>
>
>
>
>
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