Hi Emeric, Do yourself a user in http://www.openscenegraph.org/index.php/login?view=registration and then send me a private mail with your user name. I will give you rights to edit.
Thank you! 2014-09-23 19:30 GMT+02:00 Émeric MASCHINO <[email protected]>: > Hi Jordi, > > Well, how can I edit this page? The only available option that I can > see in the ribbon are either print or send email. Maybe editing is > restricted to OSG maintainers/contributors? > > Émeric > > > 2014-09-23 12:05 GMT+02:00 Jordi Torres <[email protected]>: > > Hi Émeric, > > > > It would be nice if you could update this documentation at the website ( > > > http://www.openscenegraph.com/index.php/documentation/platform-specifics/windows/38-visual-studio-plugins > > ). > > > > Thanks. > > > > 2014-09-23 11:59 GMT+02:00 Émeric MASCHINO <[email protected]>: > >> > >> Hi, > >> > >> For those lost souls trying to build the OpenVRML plug-in on Windows, > >> here's how I did it with OSG 3.2.1. Hope this helps, as I was > >> desperately looking for such informations the passed days ;-) > >> > >> First, the informations at [1] are completely outdated. By contrast to > >> what's stated there, OpenVRML 0.14.x is no more relevant at all, even > >> on Windows. OpenVRML 0.18.x is the way to go. So, to build the > >> OpenVRML plug-in, you need to build OpenVRML first. For this, the > >> Boost C++ Libraries are required. And OpenVRML's default build > >> configuration also has dependencies on libpng and FreeType. > >> > >> I've successfully built OpenVRML 0.18.9 against Boost 1.55.0, libpng > >> 1.6.13 and FreeType 2.5.0 on a Windows XP x64 PC using the Visual > >> Studio 2010 Professional IDE. I'm assuming here (i) that your OSG root > >> _build_ folder is C:\OpenSceneGraph and (ii) that you've correctly set > >> up and/or built Boost, libpng and FreeType. Here are the steps: > >> - Download OpenVRML 0.18.9 source code openvrml-0.18.9.tar.gz from > >> http://sourceforge.net/projects/openvrml/files/openvrml/0.18.9/; > >> - Extract openvrml-0.18.9.tar.gz somewhere; say in C:\openvrml-0.18.9 > >> folder; > >> - Get the following missing project files from > >> https://svn.code.sf.net/p/openvrml/code/tags/0.18.9/ and copy them to: > >> - src/local/libopenvrml-dl/openvrml-dl.vcxproj: > >> C:\openvrml-0.18.9/src/local/libopenvrml-dl/openvrml-dl.vcxproj; > >> - src/node/x3d-interpolation/x3d-interpolation.vcxproj: > >> C:\openvrml-0.18.9/src/node/x3d-interpolation/x3d-interpolation.vcxproj; > >> - src/script/javascript.vcxproj: > >> C:\openvrml-0.18.9/src/script/javascript.vcxproj; > >> - Remove any entry <PlatformToolset>Windows7.1SDK</PlatformToolset> > >> from the project files; > >> - Remove any entry <IncludePath > >> > >> > Condition="'$(Configuration)|$(Platform)'=='{Debug|Release}|x64'">C:\Boost\include\boost-1_43;$(IncludePath)</IncludePath> > >> from the project files; > >> - Fix the x64 platform settings of all projects files, copying from > >> the Win32 section. Most were incorrectly created as Applications > >> rather than DLLs! > >> - Go to C:\openvrml-0.18.9 and open OpenVRML.sln solution; > >> - Add $(BOOST_ROOT) to additional include directories of all projects; > >> - Add $(BOOST_ROOT)\lib{32|64}-msvc-10.0 to additional library > >> directories of all projects; > >> - Add /bigobj compiler option to Debug|x64 configuration of openvrml > >> DLL project to work around fatal error C1128; > >> - Ensure that input libraries of openvrml DLL project is set to > >> shlwapi.lib;XmlLite.lib;%(AdditionalDependencies) for all > >> targets/platforms; > >> - Ensure that input libraries of vrml97 DLL project is set to > >> libpng16[d].lib;freetype250[_D].lib;%(AdditionalDependencies) for all > >> targets/platforms and that additional library directories are properly > >> set; > >> - Build the vrml97 and x3d-* DLL projects. The openvrml DLL and > >> openvrml-dl static library projects are automatically built as > >> dependencies; > >> - Copy the headers from C:\openvrml-0.18.9\src\libopenvrml hierarchy > >> to C:\OpenSceneGraph\3rdParty\include\openvrml, replicating the > >> hierarchy, as well as the resulting openvrml.lib library files to > >> OpenSceneGraph\3rdParty\lib and openvrml.dll DLL files to > >> OpenSceneGraph\3rdParty\bin; > >> - Add OPENVRML_DIR environment variable, pointing to > >> C:\OpenSceneGraph\3rdParty; > >> - Update > >> OpenSceneGraph\OpenSceneGraph-3.2.1\src\osgPlugins\vrml\CMakeLists.txt > >> file to build against OpenVRML 0.18.x: > >> - add references to Boost: add ln. 1-3: > >> > >> FIND_PACKAGE(Boost COMPONENTS thread) > >> > >> INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS}) > >> > >> LINK_DIRECTORIES(${Boost_LIBRARY_DIRS}) > >> > >> - remove references to antlr and regexp libraries: delete ln. 9-21 > >> and ln. 23-24; > >> - add OPENVRML_USE_DLL preprocessor definition: add ln. 31: > >> > >> ADD_DEFINITIONS(-DOPENVRML_USE_DLL) > >> > >> Final result should be: > >> > >> FIND_PACKAGE(Boost COMPONENTS thread) > >> INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS}) > >> LINK_DIRECTORIES(${Boost_LIBRARY_DIRS}) > >> > >> INCLUDE_DIRECTORIES(${OPENVRML_INCLUDE_DIR}) > >> INCLUDE_DIRECTORIES(${OPENVRML_INCLUDE_DIR}/openvrml) > >> > >> IF (WIN32) > >> INCLUDE_DIRECTORIES(${JPEG_INCLUDE_DIR}) > >> INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR}) > >> INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR}) > >> > >> SET(TARGET_LIBRARIES_VARS > >> OPENVRML_LIBRARY > >> JPEG_LIBRARY > >> PNG_LIBRARY > >> ZLIB_LIBRARY) > >> SET(TARGET_EXTERNAL_LIBRARIES > >> Ws2_32.lib) > >> > >> ADD_DEFINITIONS(-DOPENVRML_USE_DLL) > >> ELSE() > >> SET(TARGET_LIBRARIES_VARS > >> OPENVRML_LIBRARY) > >> ENDIF() > >> > >> SET(TARGET_SRC > >> IndexedFaceSet.cpp > >> Primitives.cpp > >> ReaderWriterVRML2.cpp > >> ConvertToVRML.cpp > >> ) > >> > >> SET(TARGET_H > >> ReaderWriterVRML2.h > >> ConvertToVRML.h > >> ) > >> > >> #### end var setup ### > >> SETUP_PLUGIN(vrml vrml) > >> > >> > >> Check you CMake configuration and build the OpenVRML plug-in: > >> - OPENVRML_INCLUDE_DIR: C:/OpenSceneGraph/3rdParty/openvrml; > >> - OPENVRML_LIBRARY: C:/OpenSceneGraph/3rdParty/lib/openvrml.lib; > >> I didn't use OpenVRML Debug library in the end (see Notice below) so > >> OPENVRML_LIBRARY_DEBUG was not set. > >> > >> Now, for runtime, OpenVRML requires some environment variables and > >> data or the OpenVRML plug-in won't work at all: > >> - Copy the resulting openvrml.dll DLL from > >> C:\openvrml-0.18.9\{Win32|x64}\{Debug|Release}\bin to e.g. > >> %OSG_ROOT%\bin; I'm assuming here that %OSG_ROOT%\bin is in your PATH; > >> - Copy the resulting DLL nodes from > >> C:\openvrml-0.18.9\{Win32|x64}\{Debug|Release}\bin\node to e.g. > >> %OSG_ROOT%\share\OpenVRML\bin\node and add OPENVRML_NODE_PATH > >> environment variable to point to this folder; > >> - Copy the C:\openvrml-0.18.9\data folder to e.g. > >> %OSG_ROOT%\share\OpenVRML and add OPENVRML_DATADIR environment > >> variable to point to %OSG_ROOT%\share\OpenVRML\data. > >> > >> Optionally, you can enable scripting, compiling the javascript DLL > >> project. To this end, you'll also need XULRunner SDK 12.0 available > >> only for Win32 target, not x64 one. So I quickly gave up on this one > >> as I moreover wasn't able to run OpenVRML examples with scripting > >> (e.g. rotationToy.wrl, Click.wrl) without crashing OpenVRML (using a > >> Win32 build of course). Nevertheless, don't forget to copy the > >> resulting javascript.dll from > >> C:\openvrml-0.18.9\{Win32|x64}\{Debug|Release}\bin\script to e.g. > >> %OSG_ROOT%\share\OpenVRML\bin\script and add OPENVRML_SCRIPT_PATH > >> environment variable to point to this folder if you want to play with > >> scripting. > >> > >> In some debugging scenario (e.g. VRML file displayed differently in > >> sdl-viewer and osgviewer, like OpenVRML's snoman.wrl example where the > >> arms are missing in osgviewer), it might be helpful to also build > >> OpenVRML's SDL-based viewer sdl-viewer. For this, you'll need SDL > >> 1.2.x. I've successfully built sdl-viewer with SDL 1.2.15. > >> > >> Notice: DON'T MIX Debug and Release versions of sdl-viewer.exe, > >> openvrml.dll, javascript.dll and the DLL nodes in the same folders: > >> even if they're named differently (e.g. with "d" suffix for Debug > >> version), OpenVRML will badly crash as it seems to try to use/load > >> both flavours! > >> > >> For interested people, I've created from scratch native VS 2010 > >> solution/projects files using property sheets for the external > >> dependencies. Just drop me a mail and I'll send you. I'll also submit > >> them to the OpenVRML authors/maintainers. > >> > >> Cheers, > >> > >> Émeric > >> > >> > >> [1] > >> > http://www.openscenegraph.com/index.php/documentation/platform-specifics/windows/38-visual-studio-plugins > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > -- > > Jordi Torres > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres
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