Hi, I recently update my Win32 Nvidia driver and it seams there's something broken with these: in osgVolume's fagment shaders
Code: float num_iterations = ceil(length(te-t0)/SampleDensityValue); crash the driver when length tend toward 0 Haven't investigatin too much but replacing ceil by int conversion seams to do the tricks Code: int temp= length((te-t0).xyz)/SampleDensityValue; float num_iterations=temp; ... Thank you! Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61213#61213 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org