answering my own question. Just in case someone else gets into the same
issue

osgText::String text;
wchar_t chars[] = L"ȹ";
text.set(chars);

m_label = new osgText::Text;
m_label->setFont("fonts/arial.ttf");
m_label->setText(text/*"ȹ"*/);

Cheers,
Nick

On Thu, Oct 16, 2014 at 3:55 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi community,
>
> what are the steps to have different characters (language, like russian
> for example) working with osgText?
>
> Thanks a bunch!
>
> Nick
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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