answering my own question. Just in case someone else gets into the same issue
osgText::String text; wchar_t chars[] = L"ȹ"; text.set(chars); m_label = new osgText::Text; m_label->setFont("fonts/arial.ttf"); m_label->setText(text/*"ȹ"*/); Cheers, Nick On Thu, Oct 16, 2014 at 3:55 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi community, > > what are the steps to have different characters (language, like russian > for example) working with osgText? > > Thanks a bunch! > > Nick > > -- > trajce nikolov nick > -- trajce nikolov nick
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