Hello users! I'm currently trying to re-implement the example osgdistortion in another test application to see how it works.
I'm facing this issue. If I run the osgdistortion example with the "--dome" parameter, and that I comment all the "viewer.addSlave" calls, I get the expected result of seeing only my model with no distortion. However, if I add only the first call to the "viewer.addSlave" (in "setDomeCorrection"; front face part), which in theory renders to a cube texture, I no longer see my model and the screen is all black. I'm having trouble figuring out what's going on in there, I would expect to still see my model not distorted. Any pointers would be appreciated! I've been using the 'scene graph' part of osg for a couple of years now, but the OpenGL aspect of it is still unclear. Thanks! -- Alexandre Vaillancourt
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