Hello users!

I'm currently trying to re-implement the example osgdistortion in another
test application to see how it works.

I'm facing this issue. If I run the osgdistortion example with the "--dome"
parameter, and that I comment all the "viewer.addSlave" calls, I get the
expected result of seeing only my model with no distortion.

However, if I add only the first call to the "viewer.addSlave" (in
"setDomeCorrection"; front face part), which in theory renders to a cube
texture, I no longer see my model and the screen is all black.

I'm having trouble figuring out what's going on in there, I would expect to
still see my model not distorted. Any pointers would be appreciated!

I've been using the 'scene graph' part of osg for a couple of years now,
but the OpenGL aspect of it is still unclear.

Thanks!

--
Alexandre Vaillancourt
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