Hi,
With your last post I remembered that the openGL textures must have 2x1 or 1x1 
dimensions.
So, I already fix it and now I don’t have the warning that my texture is being 
scaled.

Nevertheless, the render remains the same. The image is rendered partially in 
the bottom-left side.

Could be the projection that is wrong?!

As I mention, I setProjectionMatrixAsOrtho2D(0.0, traits->width, 0.0, 
traits->height) on the camera object.

Must I have an transformation matrix for the viewer?

Thanks in advance for any kind of help!

Best Regards,
Filipe

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http://forum.openscenegraph.org/viewtopic.php?p=61409#61409





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