Hi, With your last post I remembered that the openGL textures must have 2x1 or 1x1 dimensions. So, I already fix it and now I don’t have the warning that my texture is being scaled.
Nevertheless, the render remains the same. The image is rendered partially in the bottom-left side. Could be the projection that is wrong?! As I mention, I setProjectionMatrixAsOrtho2D(0.0, traits->width, 0.0, traits->height) on the camera object. Must I have an transformation matrix for the viewer? Thanks in advance for any kind of help! Best Regards, Filipe ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61409#61409 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

